We’ve now reached a bit of a block in our exploration of the solar system. We’ve collected so much science that we’ve managed to unlock every node available in the tech tree up to this point and since we can’t unlock anything costing more than 500 science that’s where we are now stuck.
To get unstuck we need to improve the R&D facility, but this costs 1,590,000 funds. We currently have 1,279,000 funds so that’s not going to fly. We need to make some money and fast and as everyone knows the best way to accumulate is to speculate (that’s not actually true, but it works in this situation), so the first thing to do is upgrade Mission Control to allow an infinite number of concurrent contracts. It’s also only 100k funds to upgrade.
Stocking Up:
Going through the currently active contracts there are a couple that we can finish off nice fast. One is testing landing gear at the KSC. This is a landing gear bay, stuck to a probe core – ’nuff said. That brings in about 400 funds and 50 science. Hardly a huge haul, but it frees up another contract to be collected. Then there is the mission to take visual surveys at the Mun and I’ve been putting this off for a while and after much deliberation I decide to cancel it all together.This costs us 45k funds and a little reputation, but there are better missions to be had now.
Three active contracts are dealing with the mission to collect magnetic data from around the Mun (it’s still going), and for our expedition to Duna and it’s moon, Ike. We don’t want to touch those. Finally I decided to pull the Unpaid Research Program for the time being as I’m not less concerned about science increases and more bothered about getting the reputation up for the better contracts which give more funds.
So after some massaging of the available contracts (by repeatedly declining things) I’ve got a nice set of contracts which should make for three missions
1). Data from Kerbin space, data from Mun space and plant a flag on the Mun’s surface – 160k total funds
2). Place a satellite in Keosynchronous orbit of Kerbin and in an equatorial orbit of Kerbin – 305k total funds
3). Magnetic Survey of the Sun – 850k total funds
We got a bit in the way of advances so it’s time to make some rockets!
Back to the Mun:
I’m returning to the Mun with another Odin II lander, but this time I’ve increased the amount of fuel in the primary launch booster. This should hopefully give enough fuel for us to perform a fairly inefficient landing and still make it back to Kerbin.
Launch is simple, up to 500km, then take some science from the RPWS and then set a transfer to the Mun. Once the transfer burn is completed I go back to the primary rocket stage and de-orbit it for recovery. Arrival at the Mun is pretty straightforward and I decide to land near to one of the anomalies that has been detected near the equator of the Mun.
Landing within 1000m of the anomaly, the crew, Burney, Erzer and Maloly, perform all the onboard science in the Northwest Crater. Then it’s the turn of Maloly to go outside, plant a flag and then head over to the anomaly and check it out.
On arrival it’s a massive monument with the Apollo Moon Lander on the top. A fitting tribute to Neil Armstrong (1930-2012), the first human to set foot on a body other than our own.
Then it’s back to the capsule and off into space. At this point I realise that the extra fuel has counted for nothing, it was all in the orbital stage which I dump before landing. This highlights a serious design problem with the Odin I & II in that they simply do not have enough fuel to land on the Mun and return under their own power.
Time to send another fuel shot up to save the B-Team. Since we’ve done a fuel shot to save the last Odin II, we know what we are doing.
Tesla II:
The new Tesla II should be able to pretty much go forever. It consists of huge solar arrays, an ion engine and a micro goo containment unit as well as an accelerometer. The science experiments can be changed easily so this should be a pretty versatile satellite.
Getting to a 200km orbit is no problem, but then things start to go decidedly wrong. Firstly I changed into the target orbit when fully in front of Kerbin, this meant that pushing out the other side of the orbit had to be done with Kerbin in the way of the sun. Powering a solar satellite with no Sun is hard work and it took 4 orbits to finally get to the desired position. Now for problem number 2 – MINI goo canisters seem to not be recognised as goo canisters for the purposes of the contract, so having spent all my time getting to the orbit, I can’t complete the first contract.
Learning is a useful human skill. To move to the second orbit, I set the initial transfer burn at the side of Kerbin. This time Tesla II is in full view of the Sun for both burns and orbit is easily achieved. Since the accelerometer counts as an accelerometer the contract is easily completed and another 95k is in the bank.
Tesla III:
Now time for the main event, something to net nearly a million in funds with one satellite.
Launch to 100km parking orbit is simple as always. Now we have to get Tesla III into solar orbit but that’s only just outside the Kerbin SOI. Setting up an insertion burn to solar orbit takes 900m/s of delta-v and 15 minutes with the puny Ion engine.
Having set it on a course to solar orbit, it’s time to leave it alone while I refuel the Odin II and at least bring that crew home. After that we can come back and look at some orbital positioning around the sun.
Debriefing:
An almost unmitigated disaster on nearly all fronts. Tesla II failed in one of its missions, Odin II ran out of fuel and Tesla III is going to need a planetary slingshot to bring the speed down to a point that I’ll have enough delta-v to put it in the position I want.
About the only real success was another successful docking of a fuel shot to rescue the B-Team.
After all of that, I now have 1.617M funds and 829.7 science. We’re much richer from a science point of view after the Mun mission, but we’ve managed to make less than 400k and we still have missions to complete with the satellites.
Not a good run. I need to redesign Odin II and make a cheap satellite to fulfil that contract with the goo canister. I’ve also got to try and figure out a gravity assist.